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[UE5.3] Jenkins主機搬移 疑難排解

 跑"C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin\MSBuild.exe" "%WORKSPACE%\xxx.sln" /t:build /p:Configuration="Development Editor";Platform=Win64;verbosity=diagnostic 出現找不到dotnet sdk的錯誤 本機解決方法 (因為裝了x86 & 64,預設讀x86) https://blog.csdn.net/Azurecorner/article/details/131920514 Jenkins解決方法 https://blog.cashwu.com/blog/jenkins-build-asp-net-core/ Jenkins>設定>全域屬性>新增>名稱:Path, 值:C:\Program Files\dotnet\ ------------- 跑"C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin\MSBuild.exe" "%WORKSPACE%\xxx.sln" /t:build /p:Configuration="Development Editor";Platform=Win64;verbosity=diagnostic 出現C:\Program Files\dotnet\sdk\8.0.200\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error NETSDK1004: 找不到資產檔案 'E:\UE_5.3\Engine\Source\Programs\UnrealBuildTool\obj\project.assets.json'。請執行 NuGet 套件還原,以產生此檔案。 [E:\UE_5.3\Engin

UE Show Log VeryVerbose Level

Log Verbosity Levels Fatal Fatal level logs are always printed to console and log files and crashes even if logging is disabled. Error Error level logs are printed to console and log files. These appear red by default. Warning Warning level logs are printed to console and log files. These appear yellow by default. Display Display level logs are printed to console and log files. Log Log level logs are printed to log files but not to the in-game console. They can still be viewed in editor as they appear via the Output Log window. Verbose Verbose level logs are printed to log files but not the in-game console. This is usually used for detailed logging and debugging. VeryVerbose VeryVerbose level logs are printed to log files but not the in-game console. This is usually used for very detailed logging that would otherwise spam output. Log console command usage [cat] = a category for the command to operate on, or 'global' for all categories. [level] = verbosity level, one of: none, e

UE Console Tips & Tricks

CE(Custom Event) // Level Blueprint Custom Event e.g. CE TestEvent (X=1.000000,Y=2.000000,Z=3.000000) KE(Kismet Event) // Blueprint Class Custom Event e.g.  KE * TestFunction KE BP_TestEvent_C TestFunction Console Tips & Tricks 【UE4】ConsoleCommand「CE,KE」について【★★☆】

[UE4.27] Fix Moire Effect

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Cause: When the character moves, it overlaps with a specific material and causes afterimages Solve: Material > NormalMap(Texture).LevelOfDetail.MipGenSettings=Blur3 Or Anti-aliasing method: TAA > TSR

[UE4.26] File and Folder Management, Create, Find, Delete

DeleteFile bool UBPLibrary::DeleteFile(FString Path) { IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile(); return FileManager.DeleteFile(*Path); } DeleteDirectory bool UBPLibrary::DeleteDirectory(FString Path) { IPlatformFile& FileManager = FPlatformFileManager::Get().GetPlatformFile(); return FileManager.DeleteDirectoryRecursively(*Path); } Reference Link:  File and Folder Management, Create, Find, Delete

解決在Windows10中CMD暫停執行的問題

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 停用「Quick Edit Mode」 Keywords: windows 10, quick edit mode Ref: https://www.statmodel.com/download/QuickEdit.pdf

憑證失效網頁打不開,神奇的"thisisunsafe"命令繞過chrome安全檢查

 直接在視窗上輸入"thisisunsafe" 參考連結: thisisunsafe神奇操作 When you use 'badidea' or 'thisisunsafe' to bypass a Chrome certificate/HSTS error...