UE4 3D widget for VR (will not be obscured)
- 準備一個Widget Blueprint
Create Advanced Asset -> User Interface -> Widget Blueprint
- 建立一個Actor BP
- 指定Widget Class為剛剛準備好的Widget Blueprint
- 取消勾選Rendering.RenderInMainPass // 不要顯示,由StereoLayer顯示不然會有兩個
新增元件 Stereo Layer
- 勾選StereoLayer.LiveTexture // 持續更新內容
- 指定類型StereoLayer.StereoLayerType // FaceLocked=隨攝影機移動旋轉、TrackerLocked=固定位置
Event Graph
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- 將完成的Actor BP放置在場景上