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Line Robot (LineageM_Assistant)

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Abstract This is a line robot app for mobile game - LineageM . The main features developed with node.js, through the Line Messaging API to achieve automatic reply and push notification and deployment to Heroku , the database uses MySQL. Line Messaging API https://developers.line.me/en/docs/messaging-api/overview/ The Messaging API allows for data to be passed between the server of your bot application and the LINE Platform. When a user sends your bot a message, a webhook is triggered and the LINE Platform sends a request to your webhook URL. Your server then sends a request to the LINE Platform to respond to the user. Requests are sent over HTTPS in JSON format. Follow Getting started to complete the following steps Step 1: Log in to the console Step 2: Register as a developer (only on first login) Step 3: Create a new provider Step 4: Create a channel GitHub https://github.com/cjo4m06/eatBoss Step 1: Fork a repository (GitHub Help - Fork A Repo ) Ste...

Acer AH100 (Windows Mixed Reality) in UE4

Ref : Using SteamVR with Windows Mixed Reality

Acer Windows Mixed Reality (Acer AH100) test

Getting Started > Step01. Install Developer mode in Win10 RS2 (Windows 10 Redstone2, Version 1703) > Step02. Connect controller, HMD and headset > Step03. Next, step by step, finished other settings 程式入口 : 開始 -> 混合實境入口 Other references : Windows Mixed Reality Controller Use Speech in Windows Mixed Reality 心得: Windows內建的混合實境入口裡的展示內容沉浸感不錯,串接的應用程式很多,包含音樂、電影、瀏覽器等,畫質清晰;缺點是必須持續用手壓著面罩才能取得最清晰的畫面,穿戴舒適度不足,耳機插入口位置不方便。

[UE4] Use Swarm to distribute Lighting build on Local Network

ref: Use Swarm to distribute Lighting build on Local Network

[UE4] Create plugin and call dll function

ref: Integrating OpenCV Into Unreal Engine 4

[UE4] Build UnrealEngine-VRWorks-4.16-Fullscreen (use Git)

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VRWorks-Graphics-4.16 Step 01. Setup Git Step 02. Setup TortoiseGit Step 03. Fork a Repo Step 04. Create a new branch with git and manage branches > a. Git clone >b. Create brance >c. Change working branch >d. Push the branch on github Step 05. Add fullscreen settings & push on github Step 06. Bulid UE4

[UE4] Package (windows)

Packaging Projects Setting Game Default Map (Edit > Project Settings > Maps & Modes) Package Streaming              Asynchronous Loading Thread              Event-Driven Loader Compressing your .pak file (Project settings -> Packaging -> Create compressed cooked packages) List of maps to include in a packaged build (added your main map) ----------Result---------- Ori                                                    ->     10.7 GB Compressed                                    ->      5.45 GB Compressed and list of maps        ->      2.84 GB